![]() In all however, it allows for sadness at cemeteries, inspirational museums or simply a happy home.įeel free to expand and improve on this if you want to, just don't claim you made it. Moods "stack", so you can assign multiple of these lot traits to one lot.An inspired lot trait will be fairly persistent, while an uncomfortable lot trait gets overridden quite quickly.) Join Kiaras Mods on Patreon to get access to this post and more. Negative moods are weaker then positive ones.a sim that is "Never Tense", will not be tense in a tense lot) When the lot has more then one of these assigned, all bets are off. These can change into the dress code upon interaction. Some generated roles will have their uniforms on. Lot traits are a weak interaction compared to sim traits and object interactions, so those may override the moods. Lot traits are a weak interaction compared to sim traits and object interactions, so those will override the outfit.Each lot trait gives a +3 ambient buff of the specified mood to the sims on that lot.I have separated these in two packages, Positive and Negative, so you can pick what you want to use or not. This adds a selection of lot traits to the (base)game that determine the mood sims are in on that lot.
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